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B2C/B2B Social Mobile App

Buddy

A social platform that connects younger users with hobby-matched companions - turning shared interests into real-world connections.

At a Glance

Role

I was responsible for leading user research, defining the product concept through ideation and wireframing, validating designs via prototype testing with real users and iterating toward a final high-fidelity product experience.

Deliverables

User research analysis, product definition & ideation, wireframes, design system, interactive high-fidelity prototype, usability testing & iteration, developer handoff & QA collaboration, B2B expansion strategy with revenue stream opportunities, and pitch deck contributions.

Outcome

Buddy consolidates the fragmented social-hobby experience into a single platform - enabling users to discover and create activities, build communities, connect with like-minded companions and share memories.

Challenge

People want to explore hobbies socially, but finding the right companions is surprisingly difficult. Existing solutions, from social media groups to event platforms, are either too broad, too passive or not designed around shared interests, leaving users without a clear path from 'I want to try something' to actually doing it with someone.

Challenge context

Process

Research Analysis
Define
Ideate
Prototype
Test

Results

Unified Social-Hobby Platform One place to discover, join and create hobby-based activities - eliminating the need to juggle multiple apps
Interest-Based Matching Users are connected through shared hobbies, ensuring every interaction is relevant and intentional
B2B Expansion Model Extended the business from only B2C to B2C & B2B - identifying partnership and revenue opportunities to strengthen the investment case
Project mockupProject mockup

What I Did

I joined the project after the initial research phase, analyzing the entrepreneur's findings to define the product direction. From there, I led the full design process - ideation, wireframing, design system creation and high-fidelity prototyping - while conducting usability testing with real users to validate decisions and iterate before handoff. I worked closely with the developer throughout implementation to ensure design quality and expanded the business thinking beyond B2C by identifying B2B opportunities and new revenue streams to strengthen the product's investment case.

Research Foundation

Before I joined the project, the entrepreneur conducted a comprehensive study with 106 participants in Israel - combining qualitative interviews and quantitative surveys to validate the core problem and assess market demand. These findings became the foundation for every product decision that followed.


Key Findings:

  • 92% are open to discovering new hobbies and connections.
  • 83% are willing to initiate new social connections given the right environment.
  • 73% are uncertain about the social options available to them.
  • 48% feel a clear lack of access to people who share their hobbies.
  • 56% of participants were women, ~30 years old, students or employed.

Personas

Rona
Rona Student Age: 24, Tel Aviv

"I want to find friends so I can do sports with and expand my hobby horizons."

Goals
  • To enjoy my hobby with people who I also can call them friends after.
  • To learn more about my hobby and to go deepen more subjects in my hobby.
  • To learn and engage in different hobbies than mine.
Frustrations
  • One time events and meetings are the only thing that comes up from social media like Facebook.
  • Sometimes I don't have time to enjoy my hobbies.
  • Sometimes I can't find/it's too hard to find a proper partner for my hobbies.

User Journey Map

User journey map

Competitive Analysis

Competitive analysis

Problem Statement

Young, socially active individuals want to explore hobbies with like-minded people, but have no dedicated platform to discover companions, join activities or build communities around shared interests - leaving them isolated in hobbies that are inherently social.

Solution

Digital Wireframes V1

The entrepreneur came to the project with an initial wireframe vision of the product. This served as the foundation - a starting point that captured the core concept before research-driven refinement.

Digital Wireframes V1
Digital Wireframes V2

After analyzing the research findings, I refined the original wireframes into a V2 that balanced the entrepreneur's vision with validated user needs - restructuring flows and interactions to better serve the target user.

Digital Wireframes V2
UI Design, High-Fidelity Prototype, Design System

I translated the strongest wireframe concepts into high-fidelity screens, building a full design system to ensure consistency across the product. Every UI decision was grounded in research insights and validated through usability testing.

UI Design, High-Fidelity Prototype, Design SystemUI Design, High-Fidelity Prototype, Design System

User Testing

Study Details

I designed and conducted a moderated usability study to validate whether the core product flow was intuitive and the value proposition was clearly communicated to users.


Participants: 8 users, ages 22–30, moderated in-person sessions in Israel.


Methodology: Moderated usability study - participants completed core tasks on a low-fidelity prototype in 20–30 minute sessions, with real-time observation and follow-up questions.

Tasks & KPIs

Core Tasks:

  • Complete onboarding - and evaluate comprehension of preferences and defaults.
  • Navigate search results - assess whether users distinguish between menu and search flows.
  • Locate user rank and update badge.
  • Add a new interest - evaluate comprehension of the feature.
  • Create an activity - assess understanding of screen content and leadership roles.

Success Metrics:

  • Menu vs. search navigation accuracy.
  • Time on task.
  • Number of clicks to complete each task.
  • Overall user sentiment.

Impact

92% Want New Connections Nearly all researched users want to discover new hobbies and friendships - confirming massive latent demand
83% Willing to Initiate The majority are ready to take action on new connections - they just need the right platform
B2B Expansion Model Extended the business from only B2C to B2C & B2B - identifying partnership and revenue opportunities to strengthen the investment case
48% Feel the Gap Nearly half of participants struggle to find people with shared hobbies - validating the core problem
87% See Strong Value 7 out of 8 test participants felt the app has a lot to offer - signaling strong product-market fit
New Revenue Streams B2B opportunities uncovered during product strategy expand the monetization potential beyond subscriptions